ProjectE

Energy-Matter Conversion (EMC) system guide

What is ProjectE?

ProjectE is a recreation and continuation of the classic Equivalent Exchange 2 mod, introducing the Energy-Matter Covalence (EMC) system to Minecraft. This mod allows you to convert items into EMC energy and transmute them into other items, providing an alternative to traditional resource gathering once you've established your EMC generation.

Energy-Matter Conversion: ProjectE lets you convert almost any item into EMC and then create any other item you've "learned" - the ultimate resource conversion system!

Core Concepts

What is EMC?

EMC (Energy-Matter Covalence) is the fundamental currency of ProjectE:

  • Every item has an EMC value
  • Items can be converted to EMC
  • EMC can be used to create learned items
  • EMC is stored in Klein Stars and Transmutation Tables

Learning System

To create items, you must first "learn" them:

  • Automatic Learning: Pick up an item to learn it
  • Manual Learning: Place in Transmutation Table
  • Tome of Knowledge: Share knowledge between players
  • Linked: Knowledge persists across worlds (configurable)

Essential Items

Philosopher's Stone

The foundation of ProjectE:

  • Crafting Tool: Used in many ProjectE recipes
  • Right-Click: Change between modes
  • Shift + Right-Click: Opens transmutation GUI
  • Transmutation: Convert items in-hand

Common Transmutations:

From To
4 Cobblestone 1 Stone
4 Gravel 1 Sand
4 Stone 1 Cobblestone
8 Logs 1 Iron Ore

Transmutation Table

The main interface for EMC conversion:

  • Input Chest: Place items to convert to EMC
  • Search Bar: Find learned items
  • Item Grid: Shows all learned items
  • EMC Display: Current EMC balance
  • Output: Create items using EMC

Transmutation Tablet

Portable version of Transmutation Table:

  • Inventory Access: Works from inventory
  • Keybind: Open with hotkey (default: C)
  • Same Functions: As table but portable
  • More Expensive: Requires more resources

Energy Collectors

Passive EMC generation from sunlight:

Energy Collector Tiers

Tier EMC/Second Storage Upgrade Cost
Mk1 4 EMC/s 10,000 EMC Base
Mk2 12 EMC/s 30,000 EMC Expensive
Mk3 40 EMC/s 60,000 EMC Very Expensive

Optimization Tips

  • Fuel Items: Place items with EMC in collectors to boost production
  • Klein Stars: Store excess EMC from collectors
  • Multiple Collectors: Build arrays for massive production
  • Sunlight Only: Doesn't work at night or in dimension without sun

Anti-Matter System

Anti-Matter Relay

Connects multiple Energy Collectors:

  • Input: Receives EMC from collectors
  • Output: Distributes to connected blocks
  • Range: 12 block radius
  • Network: Connect multiple relays

Anti-Matter Condenser

Automated item creation:

  • Target Item: Set item to produce
  • EMC Input: From relays or manual
  • Auto-Craft: Continuously creates target item
  • Output: Pipes items out automatically

Setup:

  1. Place Anti-Matter Condenser
  2. Connect to Relay network
  3. Set target item (place one in target slot)
  4. Wait for EMC accumulation
  5. Items automatically craft when enough EMC

Klein Stars

Portable EMC storage:

Star EMC Capacity
Klein Star Ein 50,000 EMC
Klein Star Zwei 200,000 EMC
Klein Star Drei 800,000 EMC
Klein Star Vier 3.2 Million EMC
Klein Star Sphere 12.8 Million EMC
Klein Star Omega 51.2 Million EMC

Uses

  • EMC Storage: Bank EMC for later use
  • Fuel Source: Power Energy Collectors
  • Transfer: Move EMC between systems
  • Upgrades: Higher tiers store more EMC

Powerful Equipment

Dark Matter & Red Matter

Two tiers of powerful materials:

Dark Matter Tools/Armor

  • Durability: Extremely high
  • Efficiency: Very fast
  • Special Abilities: Area mining, flight
  • EMC Cost: 10,000+ per item

Red Matter Tools/Armor

  • Durability: Even higher than Dark Matter
  • Efficiency: Fastest tools available
  • Special Abilities: Enhanced versions of Dark Matter
  • EMC Cost: 250,000+ per item

Notable Equipment

Red Matter Sword:

  • Massive damage
  • Right-click: Lightning strike
  • Shift + Right-click: AOE knockback

Red Matter Hammer:

  • 3x3x1 or 5x5x1 mining
  • Right-click: Launch mobs
  • Extremely fast

Red Matter Armor:

  • Superior protection
  • Helmet: Night vision
  • Chestplate: FLIGHT (Creative-style)
  • Boots: Step assist

Utility Items

Gem of Eternal Density

  • Function: Compresses items in inventory
  • Example: 9 ingots → 1 block automatically
  • Reverse: Gem of Eternal Dispersal (decompresses)

Mercurial Eye

  • Weather Control: Right-click to change weather
  • Time Control: Shift + Right-click to change time
  • No Cost: Free to use

Harvest Goddess Band

  • Auto-Harvest: Automatically harvests crops in radius
  • Replants: Automatically replants crops
  • Range: 9x9 area around player
  • EMC Cost: Uses EMC from Klein Stars

Watch of Flowing Time

  • Time Speed: Speeds up nearby tile entities
  • Modes: Different speed levels
  • Range: Configurable
  • EMC Fuel: Requires EMC to operate

Rings and Charms

Arcana Ring

  • Combines: Multiple ring effects in one
  • Flight: Creative-style flight
  • No Hunger: Never get hungry
  • Repair: Repairs items using EMC
  • Shield: Protects from damage

Body Stone

  • Hunger: Constantly feeds player
  • Healing: Regeneration effect
  • EMC Fuel: Uses EMC from Klein Star

Soul Stone

  • Armor Repair: Repairs armor using EMC
  • Damage Reduction: Additional protection
  • Automated: Works from inventory

EMC Generation Strategies

Early Game

  1. Cobblestone Generator: Infinite cobblestone → EMC
  2. Manual Farming: Farm wheat, potatoes, etc.
  3. Mining: Convert ores to EMC
  4. Mob Farm: Mob drops have EMC

Mid Game

  1. Energy Collectors: Build Mk1 collectors
  2. Automatic Farms: Automate crop/mob farms
  3. EMC Flowers: If available in modpack
  4. Klein Stars: Bank EMC for large purchases

Late Game

  1. Collector Arrays: 100+ Mk3 collectors
  2. Condensers: Automated item production
  3. Integration: Use with other mods for efficiency
  4. EMC Farms: Dedicated EMC generation setups

Integration with Other Mods

Applied Energistics 2 / Refined Storage

  • EMC Link: Connect transmutation table to network
  • Automation: Auto-feed items to transmutation
  • Pattern Provider: Request items via autocrafting

Botania

  • Mana Generation: Convert EMC items to mana fuel
  • Automation: Use ProjectE tools with Botania systems

Create

  • Auto-Feeding: Mechanical arms feed transmutation table
  • Item Sorting: Sort high-EMC items automatically

Balance Considerations

Why ProjectE Can Be "Overpowered"

  • Resource Generation: Infinite resources once established
  • Bypasses Progression: Can skip mining/farming
  • Flight: Early creative flight from Red Matter armor
  • No Resource Scarcity: Eliminates material costs

How Modpacks Balance It

  • Disabled Items: Some items blacklisted
  • Custom EMC Values: Adjusted EMC costs
  • Gated Progression: Locked behind quests
  • Reduced Generation: Lower collector output

Tips for Success

  • Start Small: Begin with single transmutation table
  • Learn Valuable Items: Focus on high-EMC items early
  • Klein Star Progression: Upgrade stars as you can afford
  • Collector Arrays: Build in well-lit areas
  • Auto-Feeding: Automate item input to table
  • Condenser Networks: Set up multiple condensers for different items
  • Don't Rush Red Matter: Dark Matter tier is sufficient for most tasks

Common Mistakes

  • Converting Valuables Early: Keep rare items until you have backup EMC
  • No Klein Stars: Always keep EMC stored in Klein Stars
  • Ignoring Collectors: Collectors are key to passive EMC
  • Not Learning Items: Pick up everything to expand your transmutation options
  • Over-Reliance: Don't forget other progression paths

EMC Values Reference

Item EMC Value
Cobblestone 1
Iron Ingot 256
Gold Ingot 2,048
Diamond 8,192
Emerald 16,384
Dark Matter 139,264
Red Matter 466,944

Summary

ProjectE provides an alternative resource management system through EMC conversion. While powerful, it requires significant investment to reach late-game automation. The Energy-Matter Covalence system adds a unique progression path focused on knowledge and energy rather than traditional mining and crafting.

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