In-Game Limits
These limits exist to keep servers stable, fair, and enjoyable. If you’re unsure whether something counts toward a limit, ask staff before expanding it.
Limits by Server
Limits may change over time as packs update, performance needs shift, or exploits are discovered. Staff may require additional reductions if something is causing lag (even if it’s within the posted limits).
Enforcement note: If you exceed limits, staff may remove/disable blocks, roll back setups, or request adjustments. Repeated violations may result in punishment.
General Guidelines
Not every server has posted limits yet. Until limits are published for a server, use common sense and keep performance in mind.
- Chunk etiquette: avoid cramming heavy machines into a single chunk or small area.
- Entity spam: minimize loose item drops, excessive mobs, and unnecessary ticking entities.
- Ask first: if you’re building something huge (farms, automation, or storage), ask staff so you don’t waste time rebuilding later.
- Lag responsibility: staff may request changes even if you’re “under a limit” if your setup is causing real lag.
All The Mons Limits
Automation limitations are per team unless explicitly stated otherwise.
AE2
- Growth Accelerators: 6 max
- 16 max total (combined):
- Circuit Slicers
- Inscribers
- Crystal Assemblers
Botany Pots
- Seeds: 1 of each seed
- Pots: 10 pots per chunk
Oritech
- Atomic Forge: 1 max
- Assemblers: 2 max
- Foundries: 2 max
- Centrifuges: 4 max
- Fragment Forges: 2 max
Cobblemon
- Pastures: 1 pasture per team
- Pokémon per pasture: 16 max
- Campfire pots: 15 max
Hostile Neural Networks
- Simulation Chambers: 32 max total (hard limit)
- 1 Simulation Chamber per mob
- Wither exception: maximum 5
Mystical Agriculture
- Plots: 6 plots max
- Plot size: 9×9
Reliquary Reincarnations
- Lilypad of Fertility: around the plot OR alternating blocks underneath the plot
Industrial Foregoing
- Soul Surges: 50 max total
Powah
- Energizing Orbs: 1 max total per team
- Energizing Rods: 25 max total per team